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Posted By admin On 12/05/18Inspired by the stupid and hilarious ABC-TV show, this challenge will (1) make you appreciate what S4 Sims can do on their own, and (2) cure you of micro-management. And it's short--2 Sim weeks max. In addition, at the end of probably less than two Sim weeks, you will have 8 Sims who already have Skills relevant to their future careers, several Friends needed for their future careers, and maybe even spouses. Graphtec Robo Master Torrent. And so you will be able to blog/tell good stories/enjoy your game without drudgery.
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PHASE ONE: Create 8 Young Adult Sims with different Aspirations, keeping in mind said Sims' future careers. (None of your Sims may be employed during the challenge.) Make a house with 4 (or fewer, it's up to you) double beds.
There may not be any single beds, but there may also be chairs, loveseats, sofas, and outdoor benches (esp. If you want to avoid that 'butt up in the air' sleeping pose). Move the 8 Sims into the Utopia House, and reduce household funds to $100 (or lower)--the cheat is: 'money 100'--without the quotation marks (and you need to have done Ctrl-C to open the cheat window, and then typed testingcheats true). Someone needs to start cooking Party-sized meals so the household doesn't starve and, if you have a Painter, he needs to buy a canvas for his first artwork, and if you have a Woodworker who needs to build Handiness, he needs to buy wood. (You can do it with NO $--the cheat is 'money 0'--if your Sims immediately start Collecting and selling the fish, frogs, and troll dolls and other crapola they find; plants will not be available for harvest on Day One.) The ONLY direction you may EVER give your Sims is to make them pursue their 'Relevant Skills'. (Details below.) You may never direct them to attend to a Need (bladder, hunger, sleep, whatever), and you may never give them a direction that cancels a Need they are already attending to by themselves.
(So, if the kitchen sink breaks while your one 'Handy' Sim is asleep, and makes everyone else miserable, too bad.) You may not (until Goal #1 is complete) direct them to undertake a Social interaction, and you may never cancel or override any Social interaction they have started themselves. (So, if 'Handy' guy has decided to chat up a cute girl and the kitchen sink breaks and spews water endlessly, making everyone else miserable, too bad.) 'Watching' a musician does not count as social; 'Drinking' does not count as satisfying hunger (so both of those can be nuked). Pay no attention to 'Whims'.
Pay no attention to the Aspiration tab (the first one in the tray on bottom right, with the 'star' icon, that is brought up by keyboard command 'G'). Do not redeem whatever Aspiration Rewards your Sims may inadvertently earn (until they leave the Utopia House). Deer Hunter 2005 Torrent Crack. AND YOU MAY NOT HIT THE 'PAUSE' KEY!!! (Except if you've got to go to the bathroom yourself, or eat, or sleep, or go to work, or take a picture if you're blogging the challenge. Dresser interactions such as 'Plan Outfit' are okay, as is going into Build/Buy mode to sell artwork, woodworking, etc.) You may stop any Sim from playing video games (except the future Tech Guru, if you have one), or using a computer for anything unrelated to his Relevant Skills. (E.g., a painter should be allowed to 'Browse Art' if he's started that autonomously, but not to 'Play Sims Forever'.) You may direct any future Chef or Mixologist to put the Cooking Channel on any TV, even if Sims are watching some other channel. (Your other Sims will develop Cooking skill quickly just because this channel is on.) The only Sim(s) whom you may direct to leave the house are those who do 'Collecting' (fishing, digging, finding frogs, harvesting plants) and anyone who will need Fitness for his future career (you may send him 'Jogging').