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Contents • • • • • • • • • History [ ] Close Combat was developed as a computer game version of the acclaimed board game (ASL). The primary consultant for the morale model was Dr. Steven Silver, a specialist in combat-related trauma. Atomic Games had already developed several games for Avalon Hill, such as, and. However, with Avalon Hill embroiled in a financial crisis that would ultimately lead to its demise, Atomic Games took what work they had completed, severed ties with the board game franchise and completed the game's development for.

The first three Close Combat games were notable, at the time, for being among the few games published by Microsoft. The final two games in the original series were, however, published by (SSI). Close Combat I and II were distributed for both and Apple. Later versions were released for only. In 2005, was bought.

Destineer licensed the game to Matrix Games to develop three more Close Combat titles. Matrix Games hired first CSO Simtek and later Strategy 3 Tactics to develop these titles. The five original Close Combat games were, with a top-down perspective and two-player capabilities. Each was set in a different European theatre of the. Each game included a mixture of infantry and armoured units, whilst the later games also included artillery, mortars and air support. Although viewed from a top-down perspective, the later games modelled terrain elevation, and included buildings with multiple floors and viewable sides.

The overall tone emphasised realism, and modelled the emotional or physical state of the soldiers and equipment which included, panicked, berserk, burning, incapacitated, pinned and many others. Games [ ] Year Game Platform Notes 1996, First Close Combat game released. Set in 1997 Windows, Mac OS Set in 1998 Windows Set in the whole Eastern Front (1941-1945) 1999 Close Combat Trilogy Windows, Mac OS Compilation of the first three Close Combat games 1999 Windows Set in 2000 Close Combat V: Invasion Normandy Windows Set in 2004 Windows First modern day Close Combat game. Only available to members of the USMC 2004 The Road to Baghdad Windows First commercial modern day Close Combat game 2005, Windows,, First and only game to be a. Cancelled Close Combat: Red Phoenix Windows, Xbox Based on the Red Phoenix novel.

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Planned for release in Q4 2005 but got cancelled 2006 Close Combat: RAF Regiment Windows Modern day Close Combat game. Only available to members of the RAF 2007 Close Combat: Cross of Iron Windows of The Russian Front 2007 Close Combat: Modern Tactics Windows Remake of Marines and last commercial modern day Close Combat game 2008 Close Combat: Wacht am Rhein Windows Remake of Battle of the Bulge 2009 Close Combat: The Longest Day Windows Remake of Invasion Normandy 2010 Close Combat: Last Stand Arnhem Windows First non remake by Matrix. Set in Operation Market Garden 2012 Close Combat: Panthers in the Fog Windows First game to feature 32-bit graphics. Set in 2014 Close Combat: Gateway to Caen Windows First release on Steam.

Set in Operation Epsom TBD Close Combat: The Bloody First Windows Upcoming title. Red House Painters Shock Me Ep Rar Files. First 3d game in the series. Set in the,, and Operation Overlord Innovations [ ] There were many innovations in the Close Combat games compared to previous titles, which combined to make Close Combat more realistic than most RTT and computer games: • Mental condition: Close Combat used a psychological () model for each individual combatant. The combatant's morale would be affected by factors such as being near officers, being supported by other units, being under fire, taking casualties, and being left without orders. Troops would be Stable when they were in no danger; Cowering when pinned down by enemy fire; or Panicked when surrounded by dead comrades, wounded or near enemy.

The use of a psychological model made certain tactics, common in RTS games where the units will follow suicidal orders, impossible in Close Combat. For example, attempting a ' in Close Combat would result in units seeking, refusing to obey orders or even. • Experience: In Close Combat, reserve units or newly replaced troops would fire and move more slowly and be more likely to panic. Because of this, they would be unlikely to prevail against troops.